AoeStats
← Noakin

Nomad

510391819Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 42m 1s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Inca · Australia
868
+12
🇧🇷 Franks · Brazil
835
+13
🇫🇷 Vikings · France
779
-13
🇫🇷 Teutons · France
769
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 1,211 15:12 23:19 — ⚔ Fish Boom into Champis FC
25 1,035 15:24 26:05 — ⚔ Fish Boom into Scouts into Fire Galleys
18 745 15:52 24:59 — ⛏ Fish Boom
14 592 15:42 29:11 — ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
11,705 7,910 5,355 2,250 27,220 32,825
7,840 10,860 5,010 580 24,290 26,481
10,645 9,520 2,845 200 23,210 26,366
5,585 10,805 2,170 335 18,895 22,502
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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