AoeStats
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Arena

509217500Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 10m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
817
+15
🇨🇱 Cumans · Chile
798
+16
🇧🇷 Tupi · Brazil
792
+16
🇮🇩 Celts · Indonesia
705
+19
811
-17
🇺🇸 Britons · United States
810
-17
🇹🇷 Bulgarians · Türkiye
785
-16
🇹🇼 Goths · Taiwan
780
-16
Player eAPM Actions Feudal Castle Imperial Opening
60 649 — — —
28 309 9:37 — —
26 280 — — —
21 228 10:47 — —
18 194 — — —
17 184 — — —
13 143 — — —
13 139 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,350 690 0 0 3,040 3,910
1,950 910 50 0 2,910 3,289
1,450 535 0 0 1,985 3,577
1,500 275 50 0 1,825 2,341
1,340 395 50 0 1,785 2,385
1,450 225 50 0 1,725 2,227
950 700 0 0 1,650 2,076
900 325 0 0 1,225 1,771
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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