AoeStats
← Chico_zaldivar

Coastal Forest

510859861Analyzed
2v2 RM · 15h ago on Oct 2, 2026· 29m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Hindustanis · Sweden
1028
+15
🇸🇪 Ethiopians · Sweden
983
+17
🇨🇱 Tatars · Chile
1061
-18
🇨🇱 Inca · Chile
947
-30
Player eAPM Actions Feudal Castle Imperial Opening
37 1,077 10:26 20:45 — ⚔ Scout Rush
25 723 10:49 20:30 — ⚔ Archer Rush
24 688 10:18 22:45 — ⚔ Archer Rush
21 625 13:27 — — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,485 4,155 1,900 250 12,790 14,872
5,330 5,285 1,735 200 12,550 13,103
4,675 5,020 2,145 195 12,035 13,123
3,805 2,982 185 625 7,597 8,445
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.