AoeStats
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Baltic

510853476Analyzed
2v2 RM · 11h ago on Oct 2, 2026· 40m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
999
+15
🇩🇪 Berbers · Germany
851
+22
🇨🇱 Persians · Chile
990
-43
🇩🇪 Cumans · Germany
967
-18
Player eAPM Actions Feudal Castle Imperial Opening
22 898 10:15 16:56 33:19 ⛏ Fast Castle
21 848 11:11 26:43 — ⛏ Fish Boom into Fire Galleys FC
14 567 10:36 23:13 32:25 ⛏ Fish Boom
13 542 14:59 19:16 36:00 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,900 12,924 8,030 1,250 39,104 42,527
10,880 10,798 4,275 3,025 28,978 32,638
10,560 11,541 3,065 1,270 26,436 29,922
8,085 6,385 3,660 2,150 20,280 23,201
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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