AoeStats
← Chico_zaldivar

Arabia

510655609Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 36m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Armenians · United States
1068
+16
🇺🇸 Teutons · United States
981
+18
🇨🇱 Dravidians · Chile
1079
-18
🇨🇱 Maya · Chile
1027
-37
Player eAPM Actions Feudal Castle Imperial Opening
28 1,034 9:17 23:10 — ⚔ Scouts into Skirms
23 845 9:54 21:56 — ⚔ Archer Rush
23 856 11:45 24:43 — ⚔ Archers into Skirms
11 399 15:13 20:51 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,290 11,618 2,575 950 27,433 29,662
10,325 6,288 2,630 850 20,093 21,447
7,305 5,210 2,610 200 15,325 16,924
6,430 5,559 1,610 1,530 15,129 17,180
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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