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Black Forest

509580617Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 49m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Khmer · Greece
927
+14
🇹🇷 Spanish · Türkiye
921
+14
🇫🇷 Franks · France
892
-15
🇫🇷 Spanish · France
864
-13
Player eAPM Actions Feudal Castle Imperial Opening
16 787 12:52 24:29 37:32 ⛏ Fast Castle
14 703 13:48 17:37 32:24 ⛏ Fast Castle
13 650 14:35 24:05 36:40 ⛏ Fast Castle
12 583 17:38 26:17 43:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,865 19,417 20,250 2,735 71,267 75,176
27,395 13,299 13,435 4,310 58,439 73,446
17,880 14,483 11,195 1,895 45,453 50,100
13,135 9,158 6,635 1,190 30,118 34,832
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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