AoeStats
← Xhour

Black Forest

509424766Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 50m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
876
+16
🇫🇷 Spanish · France
846
+18
🇺🇸 Byzantines · United States
949
-61
🇺🇸 Jurchens · United States
820
-14
Player eAPM Actions Feudal Castle Imperial Opening
18 911 14:15 22:39 35:24 ⛏ Fast Castle
17 882 14:20 23:24 38:50 ⛏ Fish Boom FC
12 623 14:48 23:38 37:29 ⛏ FC into Fish Boom
5 271 18:27 31:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,095 21,736 10,870 3,670 58,371 73,215
19,530 17,617 13,110 2,395 52,652 69,236
20,295 10,841 9,435 2,330 42,901 52,695
7,985 4,962 2,735 1,225 16,907 20,039
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.