AoeStats
← Bardamu_666

Arabia

503168652Analyzed
2v2 RM · 1mo ago on Aug 30, 2026· 46m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Vietnamese · Spain
871
+7
🇪🇸 Mongols · Spain
602
+19
🇨🇳 Persians · China
681
-13
🇳🇴 Huns · Norway
649
-12
Player eAPM Actions Feudal Castle Imperial Opening
25 1,156 10:05 22:58 32:25 ⚔ Archer Rush
20 932 11:42 26:02 40:47 ⛏ Fast Castle
16 729 13:01 24:25 34:16 ⛏ Fast Castle
12 539 10:26 19:28 35:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,045 15,520 8,835 2,800 45,200 54,432
11,265 15,730 9,065 1,670 37,730 45,383
9,360 9,443 7,390 2,670 28,863 30,424
13,750 9,565 2,720 1,275 27,310 32,724
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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