AoeStats
← Carpii

Arena

510139748Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 26m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Lithuanians · Germany
1348
+15
🇩🇪 Bohemians · Germany
1345
+15
1276
+18
🇩🇪 Mongols · Germany
1216
+20
🇧🇷 Gurjaras · Brazil
1364
-19
🇦🇷 Lithuanians · Argentina
1308
-17
🇵🇪 Malians · Peru
1304
-16
🇮🇹 Burmese · Italy
1282
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 1,322 10:50 14:55 — ⛏ Fast Castle
39 1,034 10:01 13:51 — ⚔ FC into Scouts
36 955 10:27 14:01 — ⛏ Fast Castle
35 927 10:37 15:12 — ⛏ Fast Castle
32 837 11:18 15:19 — ⛏ Fast Castle
30 782 10:43 15:22 — ⛏ Fast Castle
26 674 10:54 15:13 — ⚔ FC into Scouts
22 586 11:11 18:26 —

Resources

Player Food Wood Gold Stone Spent Collected
8,350 6,400 1,050 950 16,750 17,643
6,940 6,805 340 630 14,715 15,104
7,500 3,823 635 885 12,843 15,520
5,935 4,320 1,735 200 12,190 12,562
5,885 5,045 400 300 11,630 12,982
5,690 5,005 300 300 11,295 13,271
1
5,880 3,765 950 200 10,795 11,200
4,525 3,463 1,060 1,300 10,348 10,994
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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