AoeStats
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Nomad

510639472Analyzed
3v3 RM · 6h ago on Oct 1, 2026· 43m 1s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Italians · New Zealand
998
+12
🇨🇴 Spanish · Colombia
984
+12
🇹🇷 Cumans · Türkiye
810
+19
🇨🇴 Huns · Colombia
914
-41
🇬🇧 Japanese · United Kingdom
907
-15
🇺🇸 Inca · United States
870
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,289 15:35 39:13 — ⛏ Fish Boom into Fire Galleys FC
21 900 15:58 27:14 — ⚔ Fish Boom into M@A into Fire Galleys
19 801 14:15 27:50 42:53 ⚔ Fish Boom into Champis into Galleys into Fire Galleys
18 784 19:21 36:22 — ⚔ M@A into Scouts
14 589 15:26 23:29 40:38 ⚔ Archer Rush
13 567 15:09 22:45 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,645 13,459 3,795 1,055 31,954 39,162
10,820 9,282 5,540 1,640 27,282 30,846
9,450 6,380 3,160 1,735 20,725 22,244
7,425 8,130 1,960 1,725 19,240 20,462
7,855 6,106 1,570 2,045 17,576 20,871
7,680 5,021 1,275 600 14,576 16,133
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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