AoeStats
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African Clearing

510446950Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 51m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Khitans · Brazil
1004
+15
🇲🇾 Gurjaras · Malaysia
990
+16
🇵🇪 Shu · Peru
918
+19
🇭🇰 Franks · Hong Kong SAR China
918
+19
🇺🇸 Bohemians · United States
995
-18
🇧🇷 Spanish · Brazil
991
-18
🇺🇸 Burgundians · United States
975
-17
🇨🇴 Koreans · Colombia
959
-45
Player eAPM Actions Feudal Castle Imperial Opening
41 2,112 17:16 24:54 37:54 ⛏ Fast Castle
31 1,584 13:07 21:10 37:07 ⚔ Archer Rush
26 1,341 12:31 23:29 40:27 ⚔ Scout Rush
25 1,255 14:18 21:31 39:32 ⛏ Fast Castle
23 1,154 14:20 25:35 44:56 ⚔ Scout Rush
18 918 13:57 19:18 38:54 ⛏ Fast Castle
16 793 17:00 29:46 — ⚔ Towers into Skirms
16 839 19:09 25:40 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,870 12,505 16,395 2,725 55,495 66,490
16,725 20,540 7,740 4,600 49,605 57,429
14,155 16,364 10,965 2,945 44,429 54,199
20,545 12,320 6,140 1,700 40,705 51,774
18,965 12,467 5,585 2,355 39,372 48,123
12,055 13,740 9,435 1,275 36,505 41,770
8,060 12,615 3,915 2,425 27,015 30,844
13,370 5,566 4,060 1,050 24,046 26,267
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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