AoeStats
← JEB1GA

Nomad

510259831Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 44m 49s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
1017
+13
🇺🇸 Celts · United States
919
+16
🇨🇱 Huns · Chile
954
-15
🇺🇸 Celts · United States
924
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,307 14:31 21:38 37:04 ⛏ Fish Boom FC
18 815 14:30 22:43 33:02 ⛏ Fish Boom FC
16 737 15:24 27:33 — ⛏ Fish Boom into Galleys FC
15 684 17:23 22:46 34:48 ⚔ Fish Boom into M@A

Resources

Player Food Wood Gold Stone Spent Collected
19,025 22,440 9,375 2,455 53,295 56,375
11,195 13,187 6,715 3,150 34,247 45,179
9,195 8,850 6,165 3,265 27,475 32,907
8,180 9,255 785 2,290 20,510 20,806
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.