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Arena

510955731Analyzed
4v4 RM · 4h ago on Oct 3, 2026· 44m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1101
+13
🇨🇳 Teutons · China
1077
+14
🇨🇳 Bengalis · China
955
+19
🇭🇰 Slavs · Hong Kong SAR China
872
+23
🇸🇪 Britons · Sweden
1040
-18
🇹🇼 Persians · Taiwan
1027
-17
🇮🇳 Lithuanians · India
1018
-17
🇨🇳 Franks · China
1012
-17
Player eAPM Actions Feudal Castle Imperial Opening
46 2,048 8:48 20:41 39:23 ⛏ Fast Castle
39 1,728 10:13 14:27 28:24 ⛏ Fast Castle
38 1,670 10:44 14:48 — ⛏ Fast Castle
27 1,181 11:08 14:50 29:13 ⛏ Fast Castle
21 927 10:31 16:30 — ⛏ Fast Castle
21 919 9:43 23:24 35:14 ⚔ Towers FC
16 718 10:19 18:07 33:20 ⛏ Fast Castle
15 644 10:32 16:10 31:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,805 17,933 23,175 950 77,863 83,116
25,700 21,095 13,850 3,750 64,395 85,427
25,210 11,220 16,145 3,040 55,615 61,115
24,010 13,175 13,100 3,550 53,835 59,690
14,090 7,305 6,020 3,615 31,030 38,385
10,290 12,239 945 1,060 24,534 27,318
10,085 6,940 2,830 2,860 22,715 25,652
6,930 5,640 1,650 1,735 15,955 18,874
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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