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Arena

510951757Analyzed
4v4 RM · 4h ago on Oct 3, 2026· 41m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1081
+13
🇳🇱 Mongols · Netherlands
1040
+41
🇨🇳 Teutons · China
1037
+15
🇨🇳 Britons · China
988
+17
🇨🇳 Slavs · China
1120
-19
🇨🇳 Teutons · China
1095
-18
🇨🇳 Magyars · China
968
-13
🇭🇰 Huns · Hong Kong SAR China
882
-10
Player eAPM Actions Feudal Castle Imperial Opening
42 1,741 9:53 14:53 31:20 ⛏ Fast Castle
38 1,559 9:39 14:52 29:07 ⛏ Fast Castle
37 1,546 10:30 14:09 28:21 ⛏ Fast Castle
24 982 10:54 16:35 31:57 ⛏ Fast Castle
21 878 10:57 14:51 31:36 ⛏ Fast Castle
15 600 10:40 14:44 32:00 ⛏ Fast Castle
13 531 9:45 — — ⚔ Tower Rush
9 388 13:09 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,510 27,875 7,510 2,380 72,275 82,745
18,135 19,490 14,810 2,400 54,835 71,204
30,025 12,795 5,190 2,150 50,160 61,483
21,255 11,420 10,645 1,600 44,920 55,997
16,100 16,045 8,485 3,075 43,705 45,283
16,710 9,645 8,300 1,500 36,155 47,901
2,850 2,955 100 880 6,785 7,704
2,600 1,960 315 0 4,875 5,166
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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