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Arena

510935051Analyzed
4v4 RM · 4h ago on Oct 3, 2026· 60m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Romans · China
983
+15
🇺🇸 Poles · United States
978
+16
🇨🇳 Turks · China
946
+17
🇨🇳 Huns · China
944
+17
🇨🇳 Chinese · China
1119
-22
🇦🇷 Bengalis · Argentina
977
-17
🇲🇽 Byzantines · Mexico
922
-14
🇭🇰 Teutons · Hong Kong SAR China
853
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 2,401 10:24 14:31 31:11 ⛏ Fast Castle
36 2,163 9:29 13:52 30:04 ⛏ Fast Castle
30 1,850 10:47 15:29 30:00 ⛏ Fast Castle
29 1,730 11:40 17:04 33:59 ⛏ Fast Castle
21 1,262 10:53 21:20 35:12 ⛏ Fast Castle
20 1,212 10:27 17:31 — ⛏ Fast Castle
19 1,169 9:44 15:45 31:59 ⛏ Fast Castle
14 825 10:24 15:30 28:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,980 17,560 21,585 1,795 95,920 131,633
31,225 35,315 23,735 3,225 93,500 108,208
45,550 21,340 10,635 3,490 81,015 82,833
43,465 12,090 20,875 2,060 78,490 81,014
34,925 15,150 23,955 3,100 77,130 101,174
19,280 18,815 9,735 3,455 51,285 62,234
15,355 12,050 3,855 2,400 33,660 36,554
8,325 8,430 3,030 2,135 21,920 24,353
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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