AoeStats
← hemsch01

Lombardia

507869345Analyzed
3v3 RM · 12d ago on Sep 20, 2026· 71m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
946
+15
🇺🇸 Lithuanians · United States
945
+15
🇺🇸 Teutons · United States
938
+15
🇺🇸 Britons · United States
923
-39
🇺🇸 Goths · United States
923
-39
🇺🇸 Magyars · United States
923
-39
Player eAPM Actions Feudal Castle Imperial Opening
26 1,887 11:14 19:24 34:42 ⚔ Scout Rush
18 1,273 10:23 18:22 34:22 ⛏ Fast Castle
18 1,269 10:52 20:21 37:51 ⚔ Scout Rush
17 1,232 11:06 17:30 35:19
15 1,090 11:05 18:34 34:37
12 850 11:11 16:38 35:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,235 30,590 14,300 2,350 101,475 107,782
36,770 23,035 21,975 2,435 84,215 96,944
30,830 28,115 18,875 3,980 81,800 91,886
42,725 15,708 19,730 2,930 81,093 90,852
30,105 30,764 16,455 3,205 80,529 92,873
31,220 14,290 29,595 3,450 78,555 84,336
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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