AoeStats
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Arena

506541424Analyzed
3v3 RM · 19d ago on Sep 14, 2026· 50m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Wu · Chile
1045
+12
🇨🇱 Maya · Chile
980
+15
🇨🇱 Italians · Chile
979
+15
🇺🇸 Poles · United States
961
-38
🇺🇸 Goths · United States
961
-38
🇺🇸 Huns · United States
961
-38
Player eAPM Actions Feudal Castle Imperial Opening
31 1,542 10:45 14:28 41:03 ⛏ Fast Castle
26 1,318 11:44 18:52 30:17 ⛏ Fast Castle
23 1,153 11:24 15:38 31:56 ⛏ Fast Castle
16 792 11:21 16:48 32:46 ⛏ Fast Castle
16 785 10:54 17:36 49:29 ⛏ Fast Castle
13 670 10:24 22:21 38:00 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
36,070 12,690 13,785 1,500 64,045 70,229
19,205 16,130 15,125 3,615 54,075 62,224
17,675 17,765 15,655 2,950 54,045 70,670
20,260 10,800 7,290 2,250 40,600 42,244
8,695 10,060 7,085 1,300 27,140 27,625
10,360 10,035 5,225 875 26,495 29,839
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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