AoeStats
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Arabia

505345796Analyzed
3v3 RM · 23d ago on Sep 9, 2026· 91m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
906
+55
🇺🇸 Goths · United States
906
+55
🇺🇸 Franks · United States
906
+55
🇰🇪 Malay · Kenya
1000
-63
🇦🇷 Huns · Argentina
991
-20
🇭🇰 Vietnamese · Hong Kong SAR China
931
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 3,851 10:34 14:41 38:57 ⛏ Fast Castle
31 2,848 11:33 18:07 30:59 ⛏ Fast Castle
15 1,371 10:39 21:05 37:02 ⛏ Fast Castle
15 1,382 12:18 18:11 44:00 ⛏ Fast Castle
13 1,232 10:40 18:43 61:22
11 1,021 12:57 23:08 74:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,560 52,165 12,325 4,130 131,180 141,137
46,360 30,810 17,025 4,900 99,095 99,290
43,425 34,555 13,755 2,150 93,885 119,234
27,880 23,735 23,640 1,050 76,305 83,744
20,150 20,075 5,940 1,730 47,895 51,123
23,935 14,145 6,185 2,045 46,310 56,981
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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