AoeStats
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Arabia

505006796Analyzed
3v3 RM · 24d ago on Sep 7, 2026· 56m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Malay · Spain
1009
+14
🇫🇷 Franks · France
973
+15
🇨🇳 Huns · China
898
+19
🇺🇸 Japanese · United States
952
-46
🇺🇸 Burgundians · United States
952
-46
🇺🇸 Franks · United States
952
-46
Player eAPM Actions Feudal Castle Imperial Opening
33 1,873 10:34 21:50 35:31 ⚔ Scout Rush
19 1,092 12:42 22:47 39:19 ⛏ Fast Castle
17 930 12:27 19:31 35:08 ⛏ Fast Castle
15 857 10:36 22:42 40:54 ⚔ Archer Rush
15 816 12:36 20:17 35:56 ⛏ Fast Castle
14 781 11:04 18:31 48:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,720 13,340 15,350 950 63,360 69,343
21,585 19,432 8,760 1,525 51,302 55,798
24,320 8,003 12,460 650 45,433 51,736
19,885 13,011 4,965 2,480 40,341 41,785
18,865 6,235 12,310 2,350 39,760 48,944
15,530 9,861 4,795 850 31,036 41,723
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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