AoeStats
← RensArmarium

Black Forest

503449918Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 42m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Britons · Netherlands
1179
+15
🇳🇱 Turks · Netherlands
1075
+20
🇩🇪 Goths · Germany
1181
-18
🇦🇹 Khmer · Austria
1128
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 1,084 13:03 22:11 34:32 ⛏ Fast Castle
24 1,024 12:05 22:25 33:28 ⚔ Archer Rush
24 1,028 12:06 16:08 37:44 ⛏ Fast Castle
17 701 16:14 20:21 35:00 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,095 14,681 7,780 2,745 45,301 51,538
17,550 14,161 8,330 1,290 41,331 50,183
15,865 12,091 4,875 2,125 34,956 43,880
15,855 11,406 5,890 950 34,101 35,842
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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