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503441335Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 51m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Byzantines · Germany
1183
+14
🇩🇪 Khmer · Germany
1183
+14
🇳🇱 Malians · Netherlands
1196
-17
🇳🇱 Franks · Netherlands
1087
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 2,425 10:43 19:33 34:15
38 1,950 10:31 14:09 35:11 ⛏ Fast Castle
29 1,503 11:27 15:17 39:45 ⛏ Fast Castle
19 998 10:09 18:40 36:53

Resources

Player Food Wood Gold Stone Spent Collected
22,505 14,450 14,210 950 52,115 55,888
23,665 15,986 10,560 1,795 52,006 56,649
16,250 13,955 9,260 1,945 41,410 46,044
17,080 9,450 8,530 2,400 37,460 41,823
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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