AoeStats
← Dara_Shikoh

Lombardia

509022755Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 100m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Bohemians · Brazil
823
+32
🇧🇷 Celts · Brazil
741
+34
🇧🇷 Teutons · Brazil
717
+35
🇧🇷 Khmer · Brazil
689
+41
🇨🇱 Hindustanis · Chile
746
-16
🇨🇴 Burgundians · Colombia
701
-14
🇺🇸 Khmer · United States
687
-14
🇨🇱 Portuguese · Chile
670
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 5,428 12:27 19:19 41:38 ⛏ Fast Castle
47 4,689 12:15 16:29 35:27 ⛏ Fast Castle
34 3,410 13:23 18:32 37:59 ⛏ Fast Castle
30 3,016 11:31 15:02 33:40 ⛏ Fast Castle
28 2,796 10:19 21:00 34:57 ⛏ Fast Castle
24 2,380 11:42 20:06 35:52 ⛏ Fast Castle
20 2,005 11:26 22:39 33:50
11 1,124 10:43 15:49 32:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
73,640 33,410 55,475 7,555 170,080 180,582
53,275 46,365 36,385 3,085 139,110 144,802
56,645 17,820 40,210 8,025 122,700 172,217
29,095 51,295 36,010 3,970 120,370 165,065
39,570 36,950 38,135 2,455 117,110 176,935
36,465 41,322 28,600 3,270 109,657 137,159
26,120 35,595 37,095 6,900 105,710 145,339
45,575 14,955 23,960 4,380 88,870 121,053
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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