Arena
509910335Analyzed1v1 RM
·
3d ago on Sep 28, 2026·
54m 19s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
MrSlow's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 229,804 analysed 1v1 players on Arena.
MrSlow
D
Feudal Age
12:19
vs 10:54
btm 12%
Castle Age
23:45
vs 16:19
btm 6%
Imperial Age
39:34
vs 32:19
btm 10%
eAPM
21
vs 27
btm 31%
First military
34:02
vs 17:05
btm 1%
▼
Slow Feudal Age at 12:19 — slower than 88% of analysed players on Arena
▼
Slow Castle Age at 23:45 — slower than 94% of analysed players on Arena
▼
Slow Imperial Age at 39:34 — slower than 90% of analysed players on Arena
▼
Loom after the Feudal click (19:08) — usually safest before it
▼
First military only at 34:02 (Scout Cavalry) — later than 99% of analysed players on Arena
▼
Town centers idle 9:52 of the first 23:45 — keep villagers queued
kriegtrader
D
Feudal Age
17:32
vs 10:54
btm 0%
Castle Age
24:35
vs 16:19
btm 5%
Imperial Age
35:31
vs 32:19
btm 26%
eAPM
9
vs 27
btm 2%
First military
22:18
vs 17:05
btm 15%
▼
Slow Feudal Age at 17:32 — slower than 100% of analysed players on Arena
▼
Slow Castle Age at 24:35 — slower than 95% of analysed players on Arena
▼
Low eAPM (9) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 22:18 (Scout Cavalry) — later than 85% of analysed players on Arena
▼
Town centers idle 4:25 of the first 24:35 — keep villagers queued