Four Lakes
510027109Analyzed1v1 RM
·
2d ago on Sep 29, 2026·
40m 27s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
sebojo's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
Chalau
D
Feudal Age
16:56
vs 10:51
btm 1%
Castle Age
23:55
vs 20:09
btm 15%
Imperial Age
—
vs 36:23
btm 0%
eAPM
14
vs 32
btm 8%
First military
15:59
vs 12:45
btm 25%
▼
Slow Feudal Age at 16:56 — slower than 99% of analysed players on Four Lakes
▼
Slow Castle Age at 23:55 — slower than 85% of analysed players on Four Lakes
▼
Low eAPM (14) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 7s across the first 23:55
sebojo
D
Feudal Age
12:57
vs 10:51
btm 9%
Castle Age
30:48
vs 20:09
btm 1%
Imperial Age
—
vs 36:23
btm 0%
eAPM
11
vs 32
btm 4%
First military
16:36
vs 12:45
btm 22%
▼
Slow Feudal Age at 12:57 — slower than 91% of analysed players on Four Lakes
▼
Slow Castle Age at 30:48 — slower than 99% of analysed players on Four Lakes
▼
Low eAPM (11) — busier hands win idle time back
▼
Town centers idle 6:48 of the first 30:48 — keep villagers queued