AoeStats
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MegaRandom

508994171Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 74m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Inca · United States
510
+15
🇺🇸 Romans · United States
432
+18
🇬🇧 Bohemians · United Kingdom
485
-17
🇺🇸 Hindustanis · United States
480
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 3,427 13:02 24:40 40:24 ⛏ Fast Castle
28 2,100 11:50 29:20 47:33 ⛏ Fish Boom into Galleys into Fire Galleys FC
10 742 13:53 27:50 46:52 ⛏ Fast Castle
9 680 18:00 24:09 35:45 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
36,450 52,475 21,515 2,350 112,790 119,955
31,885 33,250 22,240 8,325 95,700 101,274
19,120 24,915 14,610 1,850 60,495 76,051
13,625 15,660 11,225 3,600 44,110 46,800
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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