AoeStats
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Four Lakes

503641694Analyzed
2v2 RM · 29d ago on Sep 1, 2026· 32m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇬 Magyars · Bulgaria
846
+37
🇧🇬 Magyars · Bulgaria
768
+19
🇩🇪 Huns · Germany
810
-42
🇩🇪 Britons · Germany
764
-34
Player eAPM Actions Feudal Castle Imperial Opening
20 637 12:48 30:47 — ⚔ Scout Rush
18 580 9:59 28:53 — ⚔ Scout Rush
13 430 12:08 — — ⚔ Scout Rush
7 229 13:10 — —

Resources

Player Food Wood Gold Stone Spent Collected
6,390 3,369 1,400 0 11,159 12,064
6,660 2,715 200 0 9,575 10,384
4,805 2,950 755 0 8,510 9,874
4,565 1,960 100 125 6,750 7,254
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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