AoeStats
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Arena

510845534Analyzed
4v4 RM · 9h ago on Oct 2, 2026· 36m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Saracens · Colombia
1287
+16
🇨🇴 Turks · Colombia
1226
+18
🇨🇴 Persians · Colombia
1218
+18
🇨🇴 Khmer · Colombia
1217
+18
🇻🇳 Magyars · Vietnam
1300
-19
🇭🇰 Khmer · Hong Kong SAR China
1267
-17
🇹🇷 Britons · Türkiye
1266
-17
🇮🇩 Burgundians · Indonesia
1259
-17
Player eAPM Actions Feudal Castle Imperial Opening
53 1,952 11:59 15:36 31:24 ⛏ Fast Castle
44 1,593 10:28 14:57 35:03 ⛏ Fast Castle
38 1,379 10:09 22:26 — ⚔ Archer Rush
36 1,306 10:47 13:45 — ⛏ Fast Castle
33 1,223 10:27 14:32 32:53 ⛏ Fast Castle
25 901 11:40 15:13 — ⛏ Fast Castle
24 863 11:58 15:10 29:01 ⛏ Fast Castle
22 811 11:08 15:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,680 9,810 6,260 600 30,350 31,273
11,050 9,916 5,040 2,015 28,021 35,935
12,730 5,890 6,430 200 25,250 27,058
12,090 8,360 2,235 950 23,635 29,274
9,325 6,501 4,975 875 21,676 23,474
8,650 8,010 4,720 200 21,580 22,633
9,600 8,043 520 1,090 19,253 21,866
4,700 2,854 500 1,400 9,454 11,719
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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