AoeStats
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African Clearing

510630101Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 9m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Celts · Switzerland
1278
+16
🇺🇸 Mapuche · United States
1245
+17
🇲🇽 Dravidians · Mexico
1214
+18
🇲🇽 Bengalis · Mexico
1188
+20
🇻🇳 Magyars · Vietnam
1315
-20
🇦🇷 Mongols · Argentina
1307
-19
🇺🇾 Portuguese · Uruguay
1273
-18
🇲🇽 Ethiopians · Mexico
1185
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 322 — — —
35 320 — — —
29 262 — — —
19 169 — — —
11 95 — — —
7 67 — — —
6 50 — — —
0 4 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,400 550 50 100 2,100 1,869
700 681 100 100 1,581 828
1,000 425 50 100 1,575 997
850 425 50 100 1,425 933
350 525 50 100 1,025 320
0 275 0 100 375 0
0 275 0 100 375 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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