AoeStats
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Black Forest

510588583Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 50m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Poles · Türkiye
1380
+13
🇹🇷 Teutons · Türkiye
1332
+15
🇹🇷 Romans · Türkiye
1323
+16
🇹🇷 Hindustanis · Türkiye
1269
+18
🇻🇳 Burgundians · Vietnam
1342
-17
🇦🇷 Celts · Argentina
1326
-16
🇨🇱 Japanese · Chile
1312
-15
🇵🇹 Khmer · Portugal
1288
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 2,785 12:33 22:33 33:53 ⛏ Fish Boom FC
46 2,358 12:35 16:12 30:51 ⛏ Fish Boom FC
39 1,972 10:59 15:03 28:51 ⛏ Fast Castle
33 1,668 11:26 16:30 29:25 ⛏ Fast Castle
30 1,513 13:04 17:03 31:47 ⛏ Fish Boom FC
28 1,422 10:26 25:09 33:34 ⚔ Towers into Fish Boom FC
27 1,351 12:23 23:42 28:48 ⛏ Fish Boom FC into Fast Imp
22 1,129 11:16 16:18 28:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,695 27,785 23,245 4,400 89,125 93,279
39,150 21,171 11,345 2,410 74,076 85,005
31,640 16,805 19,165 2,555 70,165 89,978
21,265 27,723 12,775 2,090 63,853 69,363
26,155 22,854 10,895 2,570 62,474 81,264
25,450 25,980 5,690 4,545 61,665 65,886
24,340 15,440 19,645 200 59,625 76,211
16,465 13,760 7,005 3,165 40,395 46,762
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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