AoeStats
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Arabia

508296496Analyzed
3v3 RM · 11d ago on Sep 21, 2026· 73m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Hindustanis · Germany
952
+11
🇩🇪 Khmer · Germany
761
+18
🇩🇪 Byzantines · Germany
724
+20
🇧🇷 Bohemians · Brazil
847
-17
🇬🇧 Poles · United Kingdom
810
-16
🇨🇴 Persians · Colombia
801
-16
Player eAPM Actions Feudal Castle Imperial Opening
21 1,518 11:56 16:55 33:55 ⛏ Fast Castle
17 1,242 10:45 21:16 37:41 ⛏ Fast Castle
14 1,043 11:41 17:29 27:03 ◆ FC into Fast Imp
13 987 12:50 18:25 36:50 ⛏ Fast Castle
8 582 12:05 22:01 65:53 ⛏ Fast Castle
5 401 9:40 27:33 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,865 46,165 24,780 6,185 101,995 104,407
32,305 15,930 28,465 4,400 81,100 116,664
40,990 20,840 15,890 2,955 80,675 86,914
18,555 21,855 14,865 2,145 57,420 79,657
17,465 8,535 12,845 2,590 41,435 44,578
3,875 2,960 250 0 7,085 11,399
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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