AoeStats
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MegaRandom

508280558Analyzed
2v2 RM · 11d ago on Sep 21, 2026· 75m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Spanish · Norway
823
+13
🇳🇴 Celts · Norway
766
+16
🇩🇪 Khmer · Germany
776
-15
🇩🇪 Goths · Germany
738
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 1,625 11:21 21:07 39:26 ⛏ Fast Castle
19 1,392 10:42 22:15 29:23 ⛏ Fish Boom FC into Fast Imp
12 872 14:36 21:00 28:40 ⛏ Fast Castle
9 704 17:10 24:55 39:02 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,845 16,555 24,045 9,370 81,815 107,103
32,870 21,555 16,115 5,605 76,145 127,287
22,460 18,475 18,270 2,665 61,870 75,543
21,835 9,791 9,050 1,400 42,076 55,244
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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