AoeStats
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Arabia

508273774Analyzed
2v2 RM · 11d ago on Sep 21, 2026· 37m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Tatars · France
804
+15
🇫🇷 Armenians · France
802
+15
🇩🇪 Khmer · Germany
807
-16
🇩🇪 Magyars · Germany
765
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,255 11:56 18:46 — ⛏ Fast Castle
26 952 10:40 18:58 — ⛏ Fast Castle
16 596 11:04 19:52 — ⛏ Fast Castle
7 255 13:50 23:48 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,120 6,854 3,565 1,500 21,039 22,424
7,910 5,210 2,050 1,215 16,385 19,098
6,100 6,457 2,795 100 15,452 19,856
5,025 3,485 1,315 270 10,095 12,554
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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