AoeStats
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Arabia

508275758Analyzed
3v3 RM · 12d ago on Sep 21, 2026· 45m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Malians · Poland
1028
+15
🇨🇿 Magyars · Czechia
1018
+15
🇬🇧 Khmer · United Kingdom
981
+17
🇩🇪 Mongols · Germany
1004
-16
🇩🇪 Teutons · Germany
1004
-16
🇩🇪 Huns · Germany
996
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,782 10:41 19:35 33:57 ⚔ Scouts FC
36 1,662 9:49 16:02 32:07 ⛏ Fast Castle
26 1,180 10:24 19:51 34:39 ⚔ Scout Rush
25 1,124 8:09 17:53 36:26 ⛏ Fast Castle
25 1,131 13:53 23:09 —
24 1,103 10:21 15:34 36:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,850 17,849 8,550 2,960 50,209 53,819
16,810 14,961 10,275 2,950 44,996 50,754
19,540 8,930 11,645 850 40,965 57,428
16,010 10,588 6,170 2,575 35,343 40,560
13,755 13,040 4,440 2,400 33,635 36,043
12,025 11,954 6,650 1,725 32,354 35,302
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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