AoeStats
← -Luxo-

Yucatan

503612758Analyzed
3v3 RM · 1mo ago on Sep 1, 2026· 46m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Celts · Germany
994
+10
🇩🇪 Portuguese · Germany
986
+10
🇩🇪 Magyars · Germany
885
+15
🇨🇳 Hindustanis · China
885
-13
🇩🇪 Franks · Germany
867
-12
🇮🇳 Magyars · India
817
-18
Player eAPM Actions Feudal Castle Imperial Opening
26 1,217 13:14 20:50 33:33 ⛏ Fast Castle
22 998 11:41 16:48 27:38 ⛏ Fast Castle
17 775 10:59 26:32 — ⚔ Scout Rush
16 748 11:28 20:25 34:52 ⛏ Fast Castle
13 613 13:23 20:45 44:37 ⛏ Fast Castle
7 308 — — —

Resources

Player Food Wood Gold Stone Spent Collected
20,315 12,380 8,265 4,850 45,810 59,110
11,785 8,809 6,580 5,095 32,269 39,303
10,720 11,013 5,010 1,755 28,498 35,704
12,815 5,805 5,855 750 25,225 27,926
8,930 6,100 3,315 2,960 21,305 23,928
1,150 300 0 0 1,450 1,861
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.