AoeStats
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Yucatan

503597354Analyzed
2v2 RM · 1mo ago on Sep 1, 2026· 41m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1088
+12
🇪🇸 Sicilians · Spain
1019
+15
🇩🇪 Khmer · Germany
993
-13
🇩🇪 Huns · Germany
985
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 2,187 9:42 25:40 38:42 ⚔ Scout Rush
34 1,398 12:14 20:01 32:50 ⛏ Fast Castle
31 1,281 10:18 24:25 — ⚔ Scout Rush
26 1,092 13:07 20:26 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,465 14,556 6,450 2,125 37,596 41,230
13,420 8,196 6,240 3,550 31,406 38,351
12,135 8,759 3,850 2,390 27,134 28,298
5,975 3,807 1,560 910 12,252 13,880
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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