AoeStats
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Black Forest

510181735Analyzed
2v2 RM · 20h ago on Sep 29, 2026· 75m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Ethiopians · Italy
1042
+16
🇮🇹 Celts · Italy
985
+18
🇪🇸 Inca · Spain
1035
-17
🇪🇸 Celts · Spain
1035
-17
Player eAPM Actions Feudal Castle Imperial Opening
32 2,397 11:08 17:26 44:29 ⛏ Fast Castle
30 2,278 12:51 17:02 47:06 ⛏ Fast Castle
25 1,887 14:24 18:21 50:49 ⛏ Fast Castle
19 1,425 11:41 16:41 40:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,810 41,517 23,965 5,100 102,392 116,229
24,300 30,250 22,645 3,545 80,740 130,004
31,870 20,766 18,415 3,350 74,401 90,027
28,280 13,260 13,840 2,755 58,135 65,911
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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