AoeStats
← Ben Brankleton Jr

Black Forest

510166989Analyzed
4v4 RM · 19h ago on Sep 29, 2026· 51m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇪 Khitans · Ireland
760
+7
🇫🇷 Goths · France
734
+8
🇫🇷 Wu · France
733
+8
🇳🇱 Romans · Netherlands
706
+9
🇹🇷 Bohemians · Türkiye
665
-11
🇺🇸 Persians · United States
565
-8
🇧🇷 Turks · Brazil
538
-8
🇮🇪 Britons · Ireland
405
-5
Player eAPM Actions Feudal Castle Imperial Opening
19 959 12:33 22:34 37:25 ⚔ FC into Scouts
19 973 10:22 14:46 30:48 ⛏ Fast Castle
17 872 12:13 19:36 33:30 ⛏ Fast Castle
14 718 13:07 22:56 37:17 ⛏ Fast Castle
13 685 13:35 21:39 41:00 ⛏ Fast Castle
12 620 15:14 26:19 34:51 ⚔ Towers FC into Fast Imp
10 534 17:07 22:39 30:04 ◆ FC into Fast Imp
6 332 34:20 45:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,115 31,555 2,885 850 74,405 81,647
21,090 18,005 9,185 3,100 51,380 52,596
19,620 13,590 11,920 950 46,080 53,750
17,360 11,063 10,445 3,940 42,808 52,164
10,345 16,113 10,065 2,655 39,178 44,737
11,065 12,694 11,085 2,000 36,844 46,553
6,130 3,730 1,865 2,000 13,725 16,982
5,925 5,410 1,980 100 13,415 19,751
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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