AoeStats
← Ben Brankleton Jr

Black Forest

505732275Analyzed
4v4 RM · 20d ago on Sep 10, 2026· 10m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Chinese · France
760
+13
🇫🇷 Goths · France
707
+15
🇫🇷 Aztecs · France
706
+15
🇨🇴 Spanish · Colombia
694
+15
🇪🇸 Berbers · Spain
751
-17
🇵🇱 Bohemians · Poland
702
-15
🇮🇹 Persians · Italy
660
-14
🇫🇮 Celts · Finland
621
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 310 — — —
13 137 — — —
11 118 — — —
9 98 — — —
9 91 — — —
7 72 — — —
6 65 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,250 400 0 0 1,650 1,929
1,100 303 50 0 1,453 1,125
1,000 374 0 0 1,374 1,564
1,000 220 0 0 1,220 1,127
800 275 0 0 1,075 1,317
850 200 0 0 1,050 1,175
700 266 0 0 966 1,169
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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