AoeStats
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Migration

508566733Analyzed
1v1 RM · 9d ago on Sep 23, 2026· 51m 10s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Franks · Colombia
1023
+15
🇺🇸 Italians · United States
1002
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 1,165 11:15 17:26 38:21 ⛏ Fast Castle
17 886 11:51 25:37 39:50 ⛏ Fish Boom into Fire Galleys into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
16,135 18,135 9,790 2,235 46,295 56,268
11,075 17,440 8,205 2,350 39,070 45,100
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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