AoeStats
← yt536390

Migration

510091984Analyzed
1v1 RM · 4d ago on Sep 29, 2026· 15m 42s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇿 Sicilians · Algeria
1761
+20
🇨🇳 Dravidians · China
1843
-20
Player eAPM Actions Feudal Castle Imperial Opening
63 990 9:37 — — ⚔ Fish Boom into Towers into Fire Galleys
40 623 11:54 — — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
2,945 6,075 2,100 350 11,470 11,084
3,500 3,166 560 90 7,316 7,505
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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