AoeStats
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Arena

510767969Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 57m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1302
+11
🇨🇳 Bohemians · China
1140
+17
🇨🇳 Italians · China
1179
-14
🇨🇳 Poles · China
1173
-14
Player eAPM Actions Feudal Castle Imperial Opening
83 4,712 10:39 14:30 35:43 ⛏ Fast Castle
37 2,102 12:06 17:01 23:30 ◆ FC into Fast Imp
37 2,110 11:03 15:00 29:38 ⛏ Fast Castle
31 1,779 11:11 15:12 44:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,140 11,503 25,965 3,850 86,458 111,446
23,725 20,165 23,990 3,705 71,585 98,317
22,630 20,100 7,830 1,150 51,710 61,095
10,650 17,778 14,390 1,430 44,248 51,152
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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