AoeStats
← Zeus89

MegaRandom

510721826Analyzed
4v4 RM · 2d ago on Oct 2, 2026· 41m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Mongols · United Kingdom
671
+18
🇵🇱 Malians · Poland
644
+19
🇮🇳 Chinese · India
497
+24
🇸🇪 Goths · Sweden
391
+28
🇫🇷 Franks · France
738
-23
🇺🇸 Khmer · United States
698
-22
🇮🇳 Franks · India
685
-22
🇪🇸 Bohemians · Spain
672
-22
Player eAPM Actions Feudal Castle Imperial Opening
34 1,429 12:56 25:11 40:29
26 1,069 10:49 34:15 — ⚔ Scouts into Archers
19 770 10:58 22:15 —
17 689 12:38 35:01 — ⚔ Archer Rush
16 667 10:48 22:05 — ⚔ Scout Rush
7 282 19:23 — — ⚔ M@A Rush
6 245 12:46 16:41 — ⛏ Fast Castle
6 252 12:39 — — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,735 6,355 3,120 1,800 20,010 23,873
7,910 6,740 2,500 1,400 18,550 22,577
7,610 4,780 4,875 1,235 18,500 18,360
7,385 4,615 340 855 13,195 15,514
4,285 5,445 2,320 785 12,835 13,260
4,800 2,750 250 2,050 9,850 10,954
2,500 2,035 305 135 4,975 5,713
2,780 1,625 40 500 4,945 5,497
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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