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Arabia

510574977Analyzed
2v2 RM · 12h ago on Oct 1, 2026· 62m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Persians · Bolivia
981
+16
🇧🇴 Saracens · Bolivia
940
+18
🇫🇷 Maya · France
990
-17
🇪🇸 Magyars · Spain
979
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 2,340 11:18 22:52 43:36 ⚔ Scout Rush
31 1,945 9:49 17:51 41:21 ⛏ Fast Castle
23 1,444 12:53 34:43 55:36 ⛏ Fast Castle
9 551 9:53 — —

Resources

Player Food Wood Gold Stone Spent Collected
25,910 16,353 15,995 7,000 65,258 78,028
24,855 14,594 16,975 3,450 59,874 63,845
18,780 12,490 8,100 800 40,170 41,202
1,820 553 100 0 2,473 2,598
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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