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Yucatan

510565500Analyzed
2v2 RM · 20h ago on Oct 1, 2026· 73m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Mongols · Netherlands
1054
+13
🇮🇹 Ethiopians · Italy
906
+19
🇧🇴 Mongols · Bolivia
998
-17
🇧🇴 Britons · Bolivia
955
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 2,390 11:09 15:22 33:27 ⛏ Fast Castle
30 2,225 10:48 19:25 44:07 ⚔ Scout Rush
27 1,976 10:21 22:07 38:37 ⚔ Scout Rush
18 1,279 10:15 20:55 29:29 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
40,410 33,826 38,890 1,800 114,926 117,639
32,830 43,165 27,165 9,175 112,335 121,736
19,230 27,161 23,535 4,500 74,426 88,977
18,860 25,133 15,205 2,250 61,448 64,821
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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