AoeStats
← SHUN

Nomad

510558533Analyzed
2v2 RM · 15h ago on Oct 1, 2026· 51m 52s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Poles · Poland
956
+18
🇵🇱 Mongols · Poland
955
+18
🇧🇴 Vikings · Bolivia
1017
-19
🇧🇴 Huns · Bolivia
972
-17
Player eAPM Actions Feudal Castle Imperial Opening
48 2,465 12:04 22:55 44:18 ⚔ Archers into Fish Boom
29 1,514 16:24 23:04 38:31 ⛏ Fish Boom FC
26 1,326 15:32 25:52 44:11 ⚔ Fish Boom into Towers FC
20 1,016 12:49 24:20 42:35 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,335 20,770 12,230 4,405 56,740 57,542
22,915 12,396 10,530 3,755 49,596 52,497
17,955 13,173 11,775 950 43,853 54,204
13,145 10,458 4,185 3,675 31,463 32,132
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.