AoeStats
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MegaRandom

510357093Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 45m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Vietnamese · Austria
1202
+16
🇦🇹 Malay · Austria
1183
+17
🇫🇷 Mongols · France
1225
-18
🇫🇷 Franks · France
1169
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,660 12:31 27:12 36:44 ⛏ Fish Boom
29 1,319 14:09 26:14 44:10 ⚔ Fish Boom into Archers
24 1,110 10:46 27:02 33:46 ⚔ M@A into Skirms
21 958 11:32 24:33 35:07 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,635 15,647 7,835 1,430 41,547 57,245
16,260 10,904 8,375 1,635 37,174 40,583
13,775 12,906 7,680 2,700 37,061 42,627
15,980 7,030 7,505 2,275 32,790 33,636
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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