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Lombardia

509497266Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 55m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1007
+16
🇦🇷 Turks · Argentina
973
+18
🇦🇷 Celts · Argentina
963
+18
🇹🇷 Gurjaras · Türkiye
1027
-18
🇹🇷 Britons · Türkiye
1013
-17
🇹🇷 Turks · Türkiye
999
-17
Player eAPM Actions Feudal Castle Imperial Opening
60 3,306 11:01 15:58 39:31 ⛏ Fast Castle
41 2,297 10:10 20:11 39:20 ⚔ M@A into Archers
31 1,695 9:40 23:08 42:38 ⚔ Archer Rush
27 1,502 11:48 22:06 — ⚔ Scout Rush
21 1,179 10:41 18:19 38:12 ⚔ Archer Rush
20 1,131 12:29 19:42 40:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,485 28,976 11,590 3,795 69,846 81,684
23,535 19,195 14,695 2,900 60,325 64,314
25,405 13,730 18,620 1,500 59,255 62,532
23,430 14,935 15,985 2,145 56,495 68,810
17,100 19,255 9,290 3,625 49,270 50,592
16,875 11,585 4,750 850 34,060 37,140
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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