AoeStats
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Black Forest

509489622Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 53m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Chinese · Türkiye
1013
+14
🇹🇷 Spanish · Türkiye
999
+14
🇹🇷 Turks · Türkiye
984
+15
🇬🇧 Mongols · United Kingdom
1091
-20
🇬🇧 Britons · United Kingdom
931
-13
🇬🇧 Celts · United Kingdom
857
-10
Player eAPM Actions Feudal Castle Imperial Opening
31 1,652 10:26 17:42 41:34 ⛏ Fast Castle
25 1,323 11:52 17:15 49:20 ⛏ Fast Castle
23 1,236 13:21 18:45 33:17 ⛏ Fast Castle
17 905 13:13 18:25 30:23 ⛏ Fast Castle
15 781 11:32 26:42 43:05 ⛏ Fish Boom FC
10 517 13:54 25:17 33:33 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
32,380 18,977 15,865 2,920 70,142 90,337
19,765 21,782 15,935 1,120 58,602 78,122
21,210 20,949 11,145 4,200 57,504 75,409
12,625 17,284 8,845 2,290 41,044 58,710
9,815 16,735 10,320 1,400 38,270 42,027
15,345 12,043 7,915 1,825 37,128 42,429
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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