AoeStats
← jhonskull87

Arena

510116853Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 97m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Ethiopians · Taiwan
859
+13
🇬🇧 Portuguese · United Kingdom
849
+13
🇹🇷 Chinese · Türkiye
844
+13
🇲🇽 Persians · Mexico
725
+19
🇪🇸 Malians · Spain
840
-17
🇹🇷 Goths · Türkiye
786
-14
🇪🇸 Franks · Spain
768
-14
🇬🇷 Bengalis · Greece
752
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 2,345 12:42 17:28 34:34 ⛏ Fast Castle
22 2,126 13:16 19:17 35:19 ⛏ Fast Castle
20 1,928 13:18 26:36 40:09 ⚔ Archer Rush
19 1,805 11:09 15:22 30:41 ⛏ Fast Castle
19 1,821 12:15 19:32 35:15 ⚔ M@A FC
18 1,779 12:40 19:09 31:51 ⛏ Fast Castle
18 1,740 8:46 19:32 38:04 ⛏ Fast Castle
15 1,423 14:16 25:37 39:43 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
102,700 31,945 47,405 3,600 185,650 209,833
33,295 70,785 49,450 5,085 158,615 185,767
54,925 45,245 39,590 8,155 147,915 166,409
66,940 33,890 37,555 2,600 140,985 157,541
42,720 40,150 44,250 3,065 130,185 144,144
32,620 49,505 30,010 4,500 116,635 124,954
71,955 12,105 24,880 3,630 112,570 115,719
39,265 14,925 38,145 3,850 96,185 101,328
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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