AoeStats
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Arabia

509912570Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 56m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Romans · Italy
838
+12
🇵🇪 Spanish · Peru
662
+19
🇵🇪 Armenians · Peru
640
+19
🇵🇪 Franks · Peru
768
-18
🇯🇴 Turks · Jordan
730
-17
🇲🇽 Persians · Mexico
690
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,619 14:04 24:50 38:57 ⛏ Fast Castle
23 1,286 11:49 22:24 35:16 ⛏ Fast Castle
17 956 11:45 20:32 35:11 ⛏ Fast Castle
14 799 14:26 22:32 32:49 ⛏ Fast Castle
14 817 10:40 19:08 37:36 ⛏ Fast Castle
11 643 12:16 26:05 46:57 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
25,580 25,055 20,380 3,655 74,670 80,354
22,935 14,340 18,465 2,940 58,680 64,893
20,090 21,694 11,075 3,055 55,914 59,870
20,040 16,100 16,065 1,790 53,995 58,269
17,545 14,942 13,000 3,760 49,247 54,764
17,080 8,700 12,575 3,035 41,390 44,866
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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